Shadow Maze

Level 16Hazard (Complex)
HazardUniqueMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+32
Recall Knowledge DC 45 (arcana)
Disable DC 42 thievery (master) to decouple faint strands of shadow essence from the magical matrix that holds the maze together, DC 45 arcana or DC 45 occultism to shunt the shadowy energy back into the Shadow Plane and render the maze inert, or Dispel Magic (8th rank; counteract DC 35) to counteract the shadow maze

Shifting illusions disorient, entrap, and agonize those who attempt to pass through the shadowy maze.