Shadowbound Monk Statue

Level 7
Creature· constructRareLargeLegacy
AC
26
HP
100
Speed
30 ft.
Perception
+13
Fort
+17
Ref
+10
Will
+9
Senses darkvision
Skills athletics +17
Recall Knowledge DC 28 (arcana)

Attacks

Melee Stone Fist +19 (magical, reach 10 ft.), Damage 2d12+6 bludgeoning
Melee Darkness Mote +12 (magical), Damage 4d8-2 void

Abilities

Construct Armor (Hardness 10)

Like normal objects, the statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 24.

Clinging Gloom

The statue pulls a creature it has Grabbed into its grasping shadows. The target takes 3d8 void damage and 1d8 persistent void damage.

Cowl of Shadow

Shifting shadows cover the statue. If the statue is dealt at least 15[vitality] damage or brought within an area of magical light, the shadows recede, and the statue can't make darkness mote attacks or use Clinging Gloom.

Grab

As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of.


Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.