Shadowpact Tarantula
Level 6Attacks
Abilities
Saving Throw DC 23 fortitude
Maximum Duration 8 rounds
Stage 1 1d10 poison damage (1 round)
Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round)
Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round)
Stage 4 2d6 poison damage and Paralyzed (1 round)
The tarantula flicks its legs, flinging spiky hairs in a 15-foot area. This deals 4d6 piercing damage with a DC 25 reflex save.
The shadowpact tarantula never triggers the reactions of hazards in its own lair and is immune to the negative consequences of damaging area effects created by hazards in its lair (so if a PC set off a hazard that released a Fireball inside its lair, it would not take damage from the fireball even if it was within the fireball's area).
Tarantulas are ambush predators, but will attack prey in the open.
Few everyday vermin inspire as much dread as the infamous spider.