Shambler Troop

Level 4
Creature· mindlessGargantuanRemaster
AC
18
HP
90
Speed
20 ft.
Perception
+7
Fort
+11
Ref
+8
Will
+9
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Weaknesses area-damage 5, slashing 5, splash-damage 5, vitality 5
Senses darkvision
Recall Knowledge DC 19 (religion)

Abilities

Slowinteraction

A shambler troop is permanently Slowed 1 and can't use reactions.

Troop Defenses

Thresholds 60 (3 segments), 30 (2 segments)


Troop Movement
Void Healing
Grave Tide

The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.

Shambling Onslaught

1 to 2

Frequency once per round


Effect The shamblers lash out at any enemies in their squares or within a 5-foot emanation (DC 18 reflex save). The damage depends on the number of actions.

1 (2d6+5)[bludgeoning|options:area-damage] damage

2 (2d6+9)[bludgeoning|options:area-damage] damage

This shuffling mass of decaying flesh moves with dull but singular focus.


Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.