Shanrigol Heap

Level 4
Creature· aberrationUncommonMediumLegacy
AC
20
HP
55
Speed
20 ft.
Perception
+9
Fort
+14
Ref
+11
Will
+9
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances piercing 5, slashing 5
Weaknesses vitality 5
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills athletics +12, stealth +10
Other Speeds climb 20 ft., swim 20 ft.
Recall Knowledge DC 21 (occultism, religion)

Attacks

Melee Fleshy Slap +14 (forceful), Damage 2d6+8 bludgeoning
Melee Bone Shard +11 (agile, versatile-p), Damage 1d8+8 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction
All-Around Vision
Void Healing
Sapping Squeeze

Requirements The shanrigol has a creature grabbed


Effect The shanrigol squeezes the life essence from its target, dealing (1d6+5)[bludgeoning,1d4 bleed] (DC 18 fortitude save).

The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.

Shred Flesh

A shanrigol rips flesh away from targets in great chunks. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional 1d6 bleed and are Enfeebled 1 for as long as they are bleeding.

Undulating Step◆◆

The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature. It can't use any actions other than Undulating Step until it occupies an area large enough for its normal form.

Grab

The most basic and common type of shanrigol is called, based on its general shape, a shanrigol heap. These amalgamations of warped flesh and shattered bone establish hunting grounds by accident rather than design, remaining where prey has been plentiful in the past so they can grow larger and larger as they add to their jumbled forms. Only rare fleshwarpers create these abominations willingly, as they ignore all commands and containment to seek out prey.


Fleshwarpers, regardless of their origin or training, create a shocking amount of waste. When the discarded remnants of aberrant flesh are heaped together with an accidental mixture of alchemical compounds or odious energy, the mass can quicken and regain life. Without the guidance of a fleshwarper, these aberrant body parts form into a shanrigol, a mess of bone, muscle, and sinew.