Shard-Empowered Levaloch

Level 8
Creature· devilMediumRemaster
AC
27
HP
110
Speed
30 ft.
Perception
+17
Fort
+18
Ref
+15
Will
+13
Immunities fire, death-effects, disease, doomed, drained, fatigued, healing, nonlethal-attacks, paralyzed, poison, sickened, unconscious, void
Resistances physical 5
Weaknesses holy 5
Languages common, diabolic, empyrean
Senses greater-darkvision
Skills athletics +18, acrobatics +17, religion +15, intimidation +13
Other Speeds climb 30 ft.
Recall Knowledge DC 24 (religion)

Attacks

Melee Trident +20 (magical, unholy), Damage 2d8+9 piercing plus 1d6 spirit
Melee Trident +17 (magical, thrown 20 ft., unholy), Damage 2d8+9 piercing plus 1d6 spirit
Melee Barbed Net +17 (magical, unholy)

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
Hellstriderinteraction

A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage.

A levaloch can move through liquids up to 5 feet deep at their full Speed.

+1 Status to All Saves vs. Magic
Fast Healing 5 (Deactivated by Holy)
Phalanx Fighter

All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.

Effect: Phalanx Fighter

Stable Stance

A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.

Barbed Net

When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes Clumsy 1 and takes a –10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also Immobilized.

When a creature , or if the Strike misses, the net crumbles into rust.

Each time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.

Effect: Barbed Net

Forge Warshard Weapon◆◆

A levaloch recalls their warshard-infused iron back to create a new +1 striking trident or barbed net. A creatures on the line between the weapon and the levaloch must make a DC 23 reflex save against 7d8 piercing damage. The levaloch's previous trident crumbles to rust. When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.

Merciless Thrust

When a levaloch hits a creature that has the Clumsy, Enfeebled, Immobilized, or Restrained conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.

Fearsome giants of jagged iron, levalochs serve in the armies of Hell as potent warriors and tenacious hunters-creatures of absolute discipline endlessly obedient to diabolical tyrants.


There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.