Shard of Aslynn (3-4)

Level 4
Creature· dreamUniqueMediumLegacy
AC
21
HP
70
Speed
25 ft.
Perception
+12
Fort
+11
Ref
+10
Will
+12
Weaknesses cold-iron 5
Languages aklo, chthonian, common, diabolic, empyrean
Senses darkvision
Skills occultism +13, deception +10, diplomacy +10, religion +10, arcana +9, intimidation +8
Recall Knowledge DC 29 (religion, society)

Attacks

Melee Claw +14 (agile, magical, unarmed, unholy), Damage 1d10+5 slashing

Abilities

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Aslynn's Gaze◆◆

Aslynn gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom; the creature must attempt a DC 20 will save. Since this effect isn't visual, the creature doesn't need to be able to see Aslynn to be affected.


Critical Success The target is unaffected and is temporarily immune to Aslynn's gaze for 1 day.

Success The target is Frightened 1.

Failure The target is frightened 1 and Slowed 1 for 1 round.

Critical Failure The target is Frightened 2 a

Nightmarish Wounds

Wounds caused by Aslynn's claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn's claw must succeed at a DC 20 fortitude save or be Stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's Stupefied 2 for 1 day.