Sharkskin
Level 7Attacks
Abilities
Sharkskin ignores the usual penalties for using a bludgeoning or slashing melee weapon in water. In addition, xe can hold xir breath for 175 rounds before suffocating.
Sharkskin isn't off-guard to creatures of 7th level or lower that are hidden, undetected, flanking, or using surprise attack.
Frequency once per day
Trigger Sharkskin would be hit by an attack against xir AC
Effect Xe gains a +1 circumstance bonus to xir AC against the attack, or a +2 circumstance bonus if the attack is in water or has the amphibious, aquatic, or water trait. Whether the attack hits or misses, xe gains a +2 status bonus to damage with the next Strike xe makes against the attacker before the end of xir next turn.
The creature's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
On the first round of combat, creatures that haven't acted yet are off-guard to Sharkskin.
Sharkskin makes one Strike with xir +1 striking fearsome scimitar and then one with xir +1 striking underwater scimitar . If xe hits with the first attack, xir target is Off-Guard against the second attack.
Trigger Sharkskin reduces an enemy to 0 hit points
Effect Sharkskin attempts an Intimidation check to a single creature xe can see with a +2 circumstance bonus.