Shatterling

Level 14
Creature· chaoticUncommonSmallLegacy
AC
36
HP
305
Speed
40 ft.
Perception
+26
Fort
+24
Ref
+30
Will
+26
Immunities bleed
Weaknesses bludgeoning 15
Senses low-light-vision
Skills stealth +32, thievery +30, acrobatics +28, athletics +25, intimidation +25, society +20
Recall Knowledge DC 34 (nature)

Attacks

Melee Mirror Hand +27 (agile, finesse, magical), Damage 3d6+11 slashing plus 2d6 bleed
Melee Mirror Dart +27 (magical), Damage 3d6+11 piercing

Abilities

Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Divert Strike

Trigger A shatterling takes non-bludgeoning damage and there's an unbroken mirror at least 1 foot wide within 100 feet of the shatterling


Effect The nearest mirror to the shatterling at least 1 foot wide breaks, and the damage to the shatterling is reduced to 0.

Extra Reaction

A shatterling gains an additional reaction each turn, but can use this extra reaction only for Divert Strike.

Mirror Senses

A shatterling can see and hear through any unbroken mirror within 100 feet.

Blood-Fueled Titter

If the shatterling attempts an Intimidation check to a target within 30 feet of a creature with persistent bleed damage, the shatterling has +4 circumstance bonus to the Intimidation check. In addition, the shatterling takes no penalty to the check for not speaking a language the target can hear, and the target isn't temporarily immune to the shatterling's attempts to Demoralize it unless the shatterling critically fails its Intimidation check.

Mirror Jump

During this Stride, the shatterling can move into any unbroken mirror at least 1 foot wide and out of another unbroken mirror at least 1 foot wide within 100 feet of the first mirror, treating the mirrors as connected. The shatterling can move through any number of pairs of foot-wide mirrors during its mirror jump, requiring each pair to be within 100 feet of each other while doing so.

Vanish in Reflections

The shatterling doesn't appear in reflective surfaces if it doesn't want to. When it's within 100 feet of an unbroken mirror at least 1 foot wide, a shatterling can Hide and Sneak even without cover or without being concealed.

Wipe Away Cracks◆◆◆

The shatterling touches a broken mirror, instantly repairing it.