Shikwashim Mercenary
Level 9Attacks
Abilities
A Shikwashim mercenary can hold their breath for 20 minutes.
With a sharp whistle or wave of their hand, the mercenary distracts an opponent so one of the mercenary's allies can land a clean blow.
The mercenary chooses a target and an ally, both of whom must be within 30 feet of the mercenary. The target is Off-Guard against the first Strike the mercenary's ally makes on its next turn; if the ally doesn't Strike that target, the effect is lost.
Depending on how the mercenary distracts their foe, this action gains either the auditory or visual trait.
A Shikwashim mercenary's multiple attack penalty for attacks against humans is -3 (-2 with an agile weapon) on their second attack per turn or -6 (-4 with an agile weapon) on their third or subsequent attack per turn.
The Shikwashim mercenary makes a melee Strike. If it hits, it deals an extra die of damage.
This counts as two attacks for the mercenary's multiple attack penalty.
Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a Swim speed are Off-Guard to a Shikwashim mercenary.