Shinigami
Level 17Attacks
Abilities
60 feet. DC 35 will
The shinigami takes on the appearance of a specific Small or Medium humanoid creature. This doesn't change their statistics, other than to reduce the reach of their naginata Strike to 10 feet. The shinigami's humanoid shape is unique to the shinigami and can't be used to Impersonate a creature.
Each shinigami carries a pouch containing four black sapphires for use with Seize Soul. Each gem is capable of holding a soul of a maximum level equal to that of the shinigami. If the shinigami dies, the gems are destroyed as well (whether they contain a soul at the time or otherwise), and any souls they contain are released harmlessly to travel to the Boneyard.
Requirements One of the black sapphires in the shinigami's pouch contains a soul from a casting of seize soul
Effect The shinigami crushes the gem in their hand, sending the soul on to the Boneyard while releasing a wave of powerful energy. All creatures within a 30-foot emanation take 18d6 untyped damage (DC 38 fortitude save); the shinigami chooses whether this damage is vitality damage or void damage. A creature that takes damage from this effect and fails the saving throw is also Sicke
A shinigami's Strikes can affect incorporeal creatures with the effect of a Ghost Touch property rune.
Even immortals such as kami aren't immune to death. When a kami or equally powerful entity refuses the call of the Boneyard, a shinigami is summoned to bring these stubborn souls to heel. Exact and swift, shinigami are known to dispense the judgment of death efficiently and dispassionately.
Guardians Of The Cycle
Shinigami are responsible for investigating and dealing with widespread phenomena that disrupt the natural flow of life. They might be tasked with solving the issue or be told to wait, observe, and provide minimal assistance. While most shinigami can retain their impartiality during such long vigils, some are far from emotionless and end up wavering toward mercy or cruelty.