Shino Hakusa (Level 14)

Level 14
Creature· evilUniqueMediumLegacy
AC
35
HP
250
Speed
35 ft.
Perception
+22
Fort
+24
Ref
+28
Will
+22
Languages goblin, taldane, tien, ysoki
Skills acrobatics +28, athletics +27, medicine +26, stealth +26, thievery +26, deception +24, occultism +21
Recall Knowledge DC 42 (society)

Attacks

Melee Fist +30 (agile, cold-iron, finesse, magical, nonlethal, silver, unarmed), Damage 3d6+11 bludgeoning
Melee Shuriken +29 (agile, magical, reload 0 ft., thrown 20 ft.), Damage 2d4+11 piercing

Abilities

Nimble Dodge

Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see.


Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.

Disorienting Tumble

Hakusa leaps around and over her opponents, disorienting them, to gain the upper hand in combat. When she successfully Tumbles Through a creature's space, that creature becomes Off-Guard until the end of Hakusa's turn.

Powerful Fists

Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

Pressure Point Attack◆◆

Hakusa targets a foe's pressure points to debilitate them. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 35 fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.


Critical Success The target is unaffected.

Success The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2 and must succeed at a DC 5 flat check when attempting to use actions wi

Sneak Attack

Hakusa's Strikes deal an additional 3d6 precision damage to Off-Guard creatures.