Shino Hakusa (Level 16)
Level 16Attacks
Abilities
Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see.
Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.
Hakusa leaps around and over her foes in combat. When she successfully Tumbles Through a creature's space, that creature becomes Off-Guard until the end of Hakusa's turn.
Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Hakusa makes precise attacks that can debilitate a foe's movements. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 38 fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.
Critical Success The target is unaffected.
Success The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2 and must succeed at a DC 5 flat check when attempting to use a
Hakusa's Strikes deal an additional 4d6 precision damage to Off-Guard creatures.