Shino Hakusa (Level 16)

Level 16
Creature· evilUniqueMediumLegacy
AC
38
HP
300
Speed
40 ft.
Perception
+30
Fort
+27
Ref
+31
Will
+25
Languages goblin, taldane, tien, ysoki
Skills acrobatics +32, athletics +30, medicine +28, stealth +28, thievery +28, deception +26, occultism +24
Recall Knowledge DC 45 (society)

Attacks

Melee Fist +32 (agile, cold-iron, finesse, magical, nonlethal, silver, unarmed), Damage 3d6+14 bludgeoning plus 1d6 electricity
Melee Shuriken +32 (agile, magical, reload 0 ft., thrown 20 ft.), Damage 3d4+14 piercing

Abilities

Nimble Dodge

Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see.


Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.

Disorienting Tumble

Hakusa leaps around and over her foes in combat. When she successfully Tumbles Through a creature's space, that creature becomes Off-Guard until the end of Hakusa's turn.

Powerful Fists

Hakusa's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

Pressure Point Attack◆◆

Hakusa makes precise attacks that can debilitate a foe's movements. Hakusa makes a fist Strike. On a hit, the target takes damage as normal and must attempt a DC 38 fortitude save. Regardless of the result of the save, the target is temporarily immune to Pressure Point Attack for 1 minute.


Critical Success The target is unaffected.

Success The target's muscles become temporarily weaker. For 1 round, the target is Enfeebled 2 and must succeed at a DC 5 flat check when attempting to use a

Sneak Attack

Hakusa's Strikes deal an additional 4d6 precision damage to Off-Guard creatures.