Shirota

Level 16
Creature· humanUniqueMediumRemaster
AC
38
HP
295
Speed
25 ft.
Perception
+25
Fort
+29
Ref
+30
Will
+26
Resistances fire 10
Languages common, diabolic, dwarven, gnomish, goblin, osiriani, tien, vudrani
Skills crafting +33, society +29, acrobatics +28, diplomacy +26, performance +26
Recall Knowledge DC 45 (society)

Attacks

Melee Alchemist's Fire +30 (bomb, fire, splash, thrown 20 ft.), Damage 3 fire plus 3 fire plus 3d8 fire
Melee Dread Ampoule +30 (bomb, emotion, fear, poison, splash, thrown 20 ft.), Damage 3 mental plus 3d6 mental
Melee Glue Bomb +30 (bomb, thrown 20 ft.)
Melee Fist +28 (agile, finesse, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Melee Claw +28 (agile, finesse, grapple, unarmed), Damage 1d6 bleed plus 2d6+10 slashing

Abilities

Infused Itemsinteraction

Shirota carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations:

12 Alchemist's Fire (Greater)

3 Blood Sight Elixir (Greater)

12 Dread Ampoule (Greater)

10 Elixir of Life (Major)

5 Glue Bomb (Greater)

Quick Bomber

Shirota Interacts to draw a bomb, then Strikes with it.

Reactive Bombing

Trigger A creature is damaged by one of Zaiho's Strikes


Effect Shirota attacks the triggering creature with a bomb Strike.

Sneak Attack

Shirota deals 3d6 extra precision damage with his melee Strikes to Off-Guard creatures.

Twinned Combat

Any enemy is Off-Guard against Shirota's Strikes as long as that enemy is within Zaiho's reach. Shirota doesn't inflict splash damage to Zaiho with his bombs.