Shraen Graveknight

Level 15
Creature· chaoticMediumLegacy
AC
37
HP
295
Speed
30 ft.
Perception
+26
Fort
+25
Ref
+27
Will
+26
Immunities bleed, cold, death-effects, disease, paralyzed, poison, sleep, unconscious
Resistances vitality 30
Languages elven, necril, sakvroth
Senses darkvision
Skills acrobatics +31, intimidation +27, stealth +27, religion +24
Recall Knowledge DC 34 (religion)

Attacks

Melee Greater Frost Rapier +31 (cold, deadly-2d8, disarm, finesse, magical), Damage 3d6+14 piercing
Melee Greater Frost Main-Gauche +31 (agile, cold, disarm, finesse, magical, parry, versatile-s), Damage 3d4+14 piercing
Melee Fist +29 (agile, cold, unarmed), Damage 3d6+10 piercing plus 1d6 cold
Melee Greater Frost Hand Crossbow +31 (cold, magical, reload 1 ft.), Damage 3d6+14 piercing

Abilities

Attack of Opportunity
Rejuvenation

When a graveknight is destroyed, its armor rebuilds its body over the course of -or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Sacrilegious Aura

30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of .

Status Bonus to Saves

+1 status bonus to all saves vs. magic effects.

+2 status bonus to all saves vs. mental effects.

Void Healing
Devastating Blast◆◆

The graveknight unleashes a 30-foot area of energy. Creatures in the area take 8d12 cold damage (DC 36 reflex save).

The graveknight can use this ability once every .

Graveknight's Curse

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

Saving Throw DC 36 will save


Onset 1 hour

Stage 1 Doomed 1 and cannot remove the armor (1 day)

Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Effect: Graveknight's Curse

Heart-Seeking Strike◆◆◆

The Shraen graveknight Steps once then Strikes with its rapier. A creature damaged by the attack must attempt a DC 36 fortitude save. On a failure, the creature takes 4d6 bleed. On a critical failure, the attack pierces the creature's heart, and the creature dies.

Quick Draw

The Shraen graveknight draws a weapon, then Strikes with it.

Ruinous Weapons

At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: acid, cold, electricity, or fire.

Any weapon the graveknight wields gains the effects of the caustic , frost , shock , or flaming weapon rune, respectively, in addition to a +1 striking weapon rune.

If the graveknight is 14th level or higher, its weapons instead gain the effects of the greater versions of both of these runes.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.