Shrewd Busoborn Akata

Level 6
Creature· aberrationRareLargeLegacy
AC
24
HP
72
Speed
30 ft.
Perception
+13
Fort
+16
Ref
+12
Will
+13
Immunities disease, auditory, inhaled
Resistances poison 5, piercing 5, slashing 5
Senses darkvision, scent 30 ft. (imprecise)
Skills acrobatics +7, athletics +7, stealth +7
Other Speeds climb 15 ft.
Recall Knowledge DC 27 (occultism)

Attacks

Melee Jaws +17 (agile, unarmed), Damage 2d12+4 piercing
Melee Tentacle Vine +17 (agile, reach 10 ft., trip), Damage 2d10+4 bludgeoning

Abilities

Hibernationinteraction

After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains Lifesense 30 feet. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which poin

No Hearinginteraction

An akata has no auditory senses. It is immune to auditory effects, automatically critically fails Perception checks that require it to hear, and takes a -2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.

Bark Shield

Trigger The busoborn akata takes damage that isn't fire


Effect The akata hardens its body into a bark-like material at the point of impact and reduces the damage it takes by 5.

No Breath

An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

Salt Water Vulnerability

Salt water acts as an extremely strong acid to an akata. A splash of salt water deals 1d6 acid damage to an akata, and damaging salt water effects deal 1d6 additional damage. Full immersion in salt water deals 4d6 acid damage per round.

Grasping Tendrils◆◆

The busoborn akata presses one of its tentacle vines to the ground and causes it to spread beneath creatures in a 15-foot area in front of it. Until the end of its next turn, the area is difficult terrain to enemy creatures, and the akata gains a +2 circumstance bonus to attack rolls against targets within that area


Special The akata can only use this ability if it has no more than one creature grabbed.

Pack Attack

The busoborn akata's Strikes deal an additional 1d10 damage to creatures within reach of at least two of its allies.

Void Death

An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease

Saving Throw DC 17 fortitude

Stage 1 carrier with no ill effect 1 (1 day)

Stage 2 Drained 1 (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 drained 2 and Fatigued (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead and corpse rises as a void zombie in

Grab

An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also lacks ears, but it has heightened visual and olfactory senses.

When food is scarce, an akata secretes a resin from its pores that forms into a sturdy cocoon of pale green crystal-the skymetal noqual. An akata can hibernate in this cocoon without needing to eat or drink for centuries, though it retains a rudimentary sense of its surroundings and can break out in only a few minutes' time. These cocoons allow the creatures to travel through the void of space, seeking new worlds where they can infect suitable humanoid hosts with their larval young. Once a victim succumbs to this infection, the offspring fight among themselves until one proves the strongest. The surviving akata then animates the corpse-now a void zombie-which shambles about of its own accord.