Siege Shard
Level 3Creature· constructUncommonTinyLegacy
AC
19
HP
37
Speed
0 ft.
Perception
+9
Fort
+12
Ref
+6
Will
+9
Senses darkvision
Skills stealth +10, athletics +9
Other Speeds fly 25 ft.
Recall Knowledge DC 20 (arcana)
Attacks
Melee Slam +11 (unarmed), Damage 1d8+4 bludgeoning
Abilities
Exorcism
Mental damage ignores a siege shard's hardness.
Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.
Hardness 5
Surreptitious Siege
While a siege shard is embedded within a structure while using One with Stone, the structure and all objects within it take twice as long to repair.
Overwhelming Anguish◆◆
Frequency once per minute
Effect The siege shard emits a disorienting psychic blast. All creatures within a 15-foot area take 4d6 mental damage (DC 20 will save).
Rejuvenation
When a siege shard is destroyed within 100 feet of a structure, it reforms after days within the nearest structure, fully healed.
A siege shard within a structure can permanently destroyed by the Prove Peace activity.