Siege Shard

Level 3
Creature· constructUncommonTinyLegacy
AC
19
HP
37
Speed
0 ft.
Perception
+9
Fort
+12
Ref
+6
Will
+9
Senses darkvision
Skills stealth +10, athletics +9
Other Speeds fly 25 ft.
Recall Knowledge DC 20 (arcana)

Attacks

Melee Slam +11 (unarmed), Damage 1d8+4 bludgeoning

Abilities

Exorcism

Mental damage ignores a siege shard's hardness.

Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.

Hardness 5
Surreptitious Siege

While a siege shard is embedded within a structure while using One with Stone, the structure and all objects within it take twice as long to repair.

Overwhelming Anguish◆◆

Frequency once per minute


Effect The siege shard emits a disorienting psychic blast. All creatures within a 15-foot area take 4d6 mental damage (DC 20 will save).

Rejuvenation

When a siege shard is destroyed within 100 feet of a structure, it reforms after days within the nearest structure, fully healed.

A siege shard within a structure can permanently destroyed by the Prove Peace activity.