Simandu
Level 19Attacks
Abilities
30 feet. The soft sound of whispering fills the area, and those in the area hear their own voice whispering among the voices. A creature that enters the area or begins their turn in the area must attempt a DC 38 will save. On a failure, they become distracted by the conviction that their own voice is whispering out their secrets, and the creature becomes Off-Guard until the start of their next turn.
Requirements The jorogumo has their spider legs extended or has Changed Shape
Trigger The jorogumo is targeted with an attack
Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.
Saving Throw DC 41 fortitude
Maximum Duration 4 hours
Stage 1 3d6 poison damage and Stupefied 1 (1 round)
Stage 2 3d6 poison damage and Stupefied 2 (1 round)
Stage 3 4d6 poison damage and Stupefied 2 (1 round)
Stage 4 Paralyzed for
Simandu deals 3d6 extra precision damage to creatures who are Off-Guard.
Requirements The jorogumo is in humanoid form
Effect Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.
A creature hit by the jorogumo's web attack is Immobilized and stuck to the nearest surface, preventing the creature from moving.
The DC to or the web trap is 34.
Simandu whispers an overwhelming secret to an adjacent creature—the nature of the secret is so staggering that the creature's mind immediately recoils from the truth and forgets it; the creature must then attempt a DC 41 will save.
Critical Success The creature is Off-Guard until the end of Simandu's turn.
Success The creature is Slowed 1 for 1 round.
Failure The creature is Stunned 3.
Critical Failure The creature becomes Paralyzed for 1 minute. At the end of each of its turns, it c
Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.