Singe (1-2)

Level 1Hazard (Complex)
HazardUniqueMediumRemaster
AC
13
HP
25
Speed
0 ft.
Perception
+0
Fort
+4
Ref
+7
Will
+10
Stealth
+7
Recall Knowledge DC 25 (occultism)
Disable DC 17 pathfinder-society-lore (trained) to persuade Singe that you are Pathfinders or DC 17 religion(trained) to perform rites to lay Singe to rest; two total successes are required to disable the haunt

Singe's spirit lingers in the Whippoorwill's crow's nest, where it calls out warnings and shoots intruders.