Siora Fallowglade

Level 7
Creature· chaoticMediumLegacy
AC
24
HP
75
Speed
0 ft.
Perception
+14
Fort
+11
Ref
+18
Will
+15
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages necril
Senses darkvision
Skills stealth +20, acrobatics +16
Other Speeds fly 30 ft.
Recall Knowledge DC 23 (religion)

Attacks

Melee Shadow Hand +18 (finesse, magical), Damage 2d10+6 void

Abilities

Light Vulnerability

An object shedding magical light (such as from the Light spell) is treated as magical when used to attack the shadow.

Mark for Death◆◆

Requirements Siora can see the target she intends to mark


Effect Siora designates a single target as her mark. She gains a +2 circumstance bonus to Perception checks to Seek her target, and her spectral hand Strikes against her target gain the deadly d8 weapon trait.

Shadow Spawn

When a creature's shadow is pulled free by Steal Shadow, it becomes a Shadow Spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its Enfeeblement, its shadow returns to it and the shadow spawn is extinguished.

Slink in Shadows

The shadow can Hide or end its Sneak in a creature's or object's shadow.

Steal Shadow

Requirement The shadow hit a living creature with a shadow hand Strike on its previous action.


Effect The shadow pulls at the target's shadow, making the creature Enfeebled 2 (or Enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows.


The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.