Sister Endreah

Level 4
Creature· humanUniqueMediumRemaster
AC
20
HP
60
Speed
30 ft.
Perception
+12
Fort
+13
Ref
+10
Will
+11
Resistances fire 5
Weaknesses holy 5
Languages common, diabolic
Skills religion +12, athletics +11, diplomacy +10, intimidation +10, society +10, acrobatics +9, deception +9
Recall Knowledge DC 29 (religion, society)

Attacks

Melee Asp Coil +14 (reach 10 ft., versatile-p), Damage 1d6+8 slashing
Melee Dart +11 (agile, thrown 20 ft.), Damage 1d4+3 piercing
Melee Fist +14 (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoning

Abilities

Bite of the Asp Stance

Requirements Sister Endreah is wielding an asp coil


Effect Sister Endreah is an expert at using her sword in close quarters. Her asp coil loses the reach weapon property, but she can make asp coil Strikes instead of fist Strikes when she uses Flurry of Blows. Claw of pain also applies to these asp coil Strikes when in this stance.

Claw of Pain

When Sister Endreah targets the same creature with two Strikes from her Flurry of Blows, she can cause lingering pain. If either Strike hits and deals damage, the target must succeed at a DC 21 fortitude save or take 1d4 persistent mental damage (and become Sickened 1 on a critical failure).

Flurry of Blows

Sister Endreah makes two fist Strikes, applying her multiple attack penalty as normal. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.