Skarja

Level 13
Creature· evilUniqueMediumLegacy
AC
34
HP
260
Speed
25 ft.
Perception
+25
Fort
+23
Ref
+22
Will
+23
Immunities sleep
Resistances mental 15
Weaknesses cold-iron 15
Languages aklo, chthonian, common, diabolic, empyrean
Senses darkvision
Skills deception +26, occultism +25, religion +25, diplomacy +24, intimidation +24, arcana +23
Recall Knowledge DC 41 (religion, society)

Attacks

Melee Jaws +26 (magical, unarmed, unholy), Damage 3d8+9 piercing plus 1d10 spirit
Melee Claw +26 (agile, magical, unarmed, unholy), Damage 3d10+9 slashing plus 1d10 spirit

Abilities

Coveninteraction

Skarja adds Dominate, Nightmare, Scrying, and Spellwrack to her coven's spells.


Nightmare Riderinteraction

When Skarja rides a Nightmare, the nightmare also gains her status bonus to saves against magic, and both the hag and rider benefit when Skarja uses her Heartstone's Ethereal Jaunt innate spell.

Constant Spellsinteraction
+2 Status to All Saves vs. Magic
-2 to All Saves (If Hearstone is Lost)
Abyssal Plague

A creature can't recover from the Drained condition until Abyssal plague is cured

Saving Throw DC 33 fortitude

Stage 1 Drained 1 (1 day)

Stage 2 drained increases by 2 (1 day)

Change Shape

Skarja can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack or damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).

Dream Haunting

If Skarja is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as Skarja casts Nightmare on it, and is exposed to Abyssal Plague.

Any Drained condition caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting.

Spell Ambush

A creature Off-Guard to the night hag takes a -2 circumstance penalty to checks and DCs to defend against her spells.