Skeletal Cyclops

Level 3
Creature· evilUncommonLargeLegacy
AC
17
HP
50
Speed
30 ft.
Perception
+7
Fort
+10
Ref
+8
Will
+7
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills athletics +12, intimidation +9
Recall Knowledge DC 20 (religion)

Attacks

Melee Bo Staff +12 (monk, parry, reach 15 ft., trip), Damage 1d8+7 bludgeoning
Melee Claw +12 (agile, reach 10 ft., unarmed), Damage 1d10+5 slashing

Abilities

Void Healing
Broad Swipe◆◆

The skeleton makes two Strikes with its bo staff against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

Explosive Death

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take 2d6 slashing damage with a DC 17 reflex save

Terrifying Charge◆◆

The skeleton Strides and makes a claw Strike with a +4 circumstance bonus to damage circumstance bonus to damage. If the strike hits, the skeleton attempts to the target.