Skeletal Hellknight Bonesinger
Level 8Attacks
Abilities
The skeletal Hellknight bonesinger strikes its rib cage three times, creating a loud, ominous clatter. All mindless skeletons in a 30-foot emanation must use their reaction to Stride closer to the bonesinger.
Frequency once per day
Requirements The skeletal Hellknight bonesinger has fewer than half their Hit Points remaining
Effect The bonesinger reaches out through the necromantic magic that animates the dead around them and pulls it into themself. The bonesinger chooses up to three mindless skeletons with the minion trait that they control within a 10-foot emanation and destroys them. The bonesinger regains 2d6 Hit Points for each skeleton destroyed.
Frequency once per round
Requirements The skeletal Hellknight bonesinger's last action was to damage an enemy with a melee Strike
Effect The bonesinger pulls at the bones of the creature they just damaged, releasing a pulse of void energy. That creature takes 4d8 void damage and must attempt a DC 23 fortitude save.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes
Some undead Hellknights can command the bones of both their own bodies and others, and they primarily use this ability to temporarily strengthen themselves and summon waves of reinforcements. While just as undead as their compatriots, these so-called bonesingers have enough intelligence to join their living counterparts, though they're generally shunned and disavowed.
The bodies of Hellknights occasionally rise to continue their fight. This is just one example of an undead soldier of Hell.