Skeletal Pathfinder

Level 1
Creature· evilUncommonMediumLegacy
AC
17
HP
16
Speed
25 ft.
Perception
+5
Fort
+6
Ref
+7
Will
+5
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Languages necril
Senses darkvision
Skills athletics +7, acrobatics +5, stealth +5
Recall Knowledge DC 17 (religion)

Attacks

Melee Glaive +9 (deadly-d8, forceful, reach 10 ft.), Damage 1d8+2 slashing
Melee Claw +9 (agile, finesse, unarmed), Damage 1d4+2 slashing
Melee Longbow +9 (deadly-d10, volley 30 ft.), Damage 1d8 piercing

Abilities

Void Healing
Set Defense

The skeletal pathfinder sets its glaive (or other reach weapon) to defend the area around it. It gains the Attack of Opportunity reaction for that weapon only. This lasts until the skeleton takes an action with the move or attack trait or is destroyed.

These soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from the bones of humans or dwarves, other types of humanoids are quite common, such as bugbears, hobgoblins, and orcs. Often, these soldiers wield the weapons most common among their people instead of those listed here.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.