Skeletal Tiger Lord
Level 8Creature· chaoticRareMediumLegacy
AC
28
HP
99
Speed
25 ft.
Perception
+18
Fort
+18
Ref
+16
Will
+16
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Languages hallit
Skills athletics +18
Recall Knowledge DC 29 (religion)
Attacks
Melee Greatsword +20 (versatile-p), Damage 1d12+10 slashing plus 2d6 void
Melee Composite Longbow +18 (deadly-d10, propulsive, reload 0 ft., volley 30 ft.), Damage 1d8+10 piercing
Abilities
Fast Healing 10
Attack of Opportunity↺
Rejuvenation
When a skeletal Tiger Lord is destroyed, its bones clatter to the ground in a tangle and its armor and weapons crumble to dust. It automatically reforms with its armor and weapons intact (regaining a full quiver of 20 arrows) 1 hour later at 1 Hit Point, allowing its fast healing to resume healing it thereafter. If the trap in area D5 is disabled, the skeleton loses this ability; otherwise, the only way to permanently destroy a skeletal Tiger Lord is to reduce it to 0 Hit Points with vitality da
Void Healing
Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.