Skeletal Titan
Level 13Attacks
Abilities
The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan's choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.
The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing (3d12+13)[bludgeoning|options:area-damage] damage to all creatures in a 20-foot line (DC 33 reflex save). A creature that fails its save is also knocked Prone.
Huge or smaller, foot, DC 33 reflex
Only the powerful and foolish would raise the bones of a mighty titan or similarly gargantuan creature as a skeleton. Skilled practitioners see this as a waste of a powerful body and instead imbue them with magic that allows them to fly. The wise know it's nearly impossible to control such a colossus and that it's just as likely to crush its creator underneath its mighty foot as it is to smite their foes.
Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.