Skeleton Captain

Level 2
Creature· evilMediumLegacy
AC
19
HP
25
Speed
25 ft.
Perception
+8
Fort
+7
Ref
+10
Will
+6
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Languages common, necril
Senses darkvision
Skills acrobatics +8, athletics +8, intimidation +7
Recall Knowledge DC 16 (religion)

Attacks

Melee Lance +10 (deadly-d8, jousting-d6, reach 10 ft.), Damage 1d8+4 piercing
Melee Longsword +10 (versatile-p), Damage 1d8+4 slashing
Melee Claw +10 (agile, unarmed), Damage 1d6+4 slashing

Abilities

Attack of Opportunity
Explosive Death

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released.

Adjacent creatures take 2d6 slashing damage with a DC 13 reflex save.

Shield Block
Void Healing