Skeleton Coven Aspirant

Level 2
Creature· skeletonMediumRemaster
AC
15
HP
35
Speed
25 ft.
Perception
+7
Fort
+7
Ref
+7
Will
+9
Immunities bleed, death-effects, disease, paralyzed, paralyzed, poison, unconscious
Resistances piercing 5, slashing 5
Languages common, fey, jotun
Skills occultism +8, deception +7, stealth +7, intimidation +5, medicine +5, survival +5
Recall Knowledge DC 16 (religion)

Attacks

Melee Dagger +8 (agile, versatile-s), Damage 1d4+4 piercing
Melee Dart +7 (agile, thrown 20 ft.), Damage 1d4+4 piercing
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning

Abilities

Collapse

Trigger The skeleton is critically hit.


Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is Immobilized and Off-Guard.

Shared Confidence

When a coven aspirant is within 30-foot area of at least two allies, they and their allies gain a +1 status bonus to Will saves.

Effect: Shared Confidence

Forge Pact

The coven aspirant forms a temporary coven with two or more willing creatures within 30 feet, all of whom must be able to cast spells.

Members of the temporary coven can cast Charm, Entangling Flora, and Illusory Disguise as 2nd-rank occult innate spells at will, using DC 17 or their spellcasting DC, whichever is higher.

The coven is dissolved after 3 rounds or when all but one member is dead, whichever comes first. A creature can be a member of only one temporary coven at a time and can joi

Only the foolish would bring themselves to the attention of hags, but some aspirants strive to join a hag coven out of a desire for power or companionship.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.