Skeleton Mob

Level 6
Creature· mindlessGargantuanRemaster
AC
23
HP
90
Speed
25 ft.
Perception
+11
Fort
+17
Ref
+14
Will
+11
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 7, electricity 7, fire 7, physical 7, slashing 7
Weaknesses area-damage 7, splash-damage 7
Senses darkvision
Skills athletics +13
Recall Knowledge DC 22 (religion)

Abilities

Troop Defenses

HP 240 (4 segments); Thresholds 160 (3 segments), 80 (2 segments)

Troop Movement
Void Healing
Ossuary Storm◆◆

The skeleton mob hurls skulls and fragments of bone in a 10-foot burst within 30 feet. This attack deals 3d6 piercing damage (DC 21 reflex save). When the skeleton mob is reduced to 2 segments, this area decreases to a 5-foot burst.

Rattling Bones

1 to 3

Frequency once per round


Effect The skeletons engage using their claws and broken bones to attack each enemy in a 5-foot emanation, with a DC 21 reflex save. The damage depends on the number of actions.

1 (1d4+1)[piercing|options:area-damage] damage

2 (2d4+7)[piercing|options:area-damage] damage

3 (3d4+10)[piercing|options:area-damage] damage

To the morbid, a battlefield is no more than a garden of corpses. Sometimes, either through the magic of a necromancer or through an unfortunate pooling of void energy, these bodies rise up as broken and battered skeletons. While some of these skeletons are far from whole, they can still pose a significant threat.