Skeleton Wolfguard

Level 0
Creature· mindlessUncommonMediumRemaster
AC
16
HP
12
Speed
35 ft.
Perception
+8
Fort
+3
Ref
+8
Will
+6
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills acrobatics +6, stealth +6, athletics +4
Recall Knowledge DC 16 (religion)

Attacks

Melee Jaws +8 (unarmed), Damage 1d4+2 piercing

Abilities

Void Healing
Screaming Skull◆◆

The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target.

The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is Blinded until then.

Surge of Speed◆◆

The wolf skeleton Strides three times, but it's Off-Guard until the start of its next turn.

Without the burden of flesh, skeletal wolves charge across the battlefield with terrifying speed.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.