Skinsaw Seamer
Level 8Attacks
Abilities
Every Skinsaw seamer keeps a sewing needle attached to a loop of thick silk, wrapped loosely around their hand not holding a weapon, which they can use in combat to snag or disarm attackers
Trigger A creature hits the seamer with a melee Strike
Effect The seamer attempts an Athletics check to either or the triggering creature.
Requirements The Skinsaw seamer dealt damage with a melee weapon other than its war razor with their last action
Effect The seamer makes a war razor Strike against the same creature that they just damaged. On a hit, the seamer slices a strip of flesh from the target and deals 1d6 bleed in addition to the war razor's usual damage.
Requirements The Skinsaw seamer is currently grappling a creature
Effect The seamer stitches a piece of cloth to the creature's arm, face, or leg, potentially hindering it. The creature must attempt a DC 26 reflex saving throw; if the seamer has already successfully used their Flay ability against the creature within the past minute, the creature's save result is one degree of success worse.
Critical Success The creature is unaffected.
Success The creature takes 1d4 piercing dama