Skinslough

Level 4
Creature· amphibiousMediumRemaster
AC
20
HP
72
Speed
25 ft.
Perception
+12
Fort
+14
Ref
+8
Will
+11
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances bludgeoning 6, piercing 6
Weaknesses cold 6
Languages common, necril
Senses darkvision
Skills athletics +12
Other Speeds swim 20 ft.
Recall Knowledge DC 19 (religion)

Attacks

Melee Fist +13 (agile, disarm, unarmed), Damage 2d8+5 bludgeoning
Melee Skin Net +13

Abilities

Hard to Target

With their loose, shifting skin, a skinslough's vital organs are difficult to locate. Each time a skinslough would take precision damage or extra damage from a critical hit, it attempts a DC 5 flat. On a success, the additional damage is negated.

Slough

Trigger The skinslough gains a persistent damage condition or becomes Grabbed, Immobilized, or Restrained


Effect The skinslough sheds part of its skin and attempts a DC 5 flat to end the condition.

Void Healing
Skin Net

The skinslough interacts to pull off part of its skin and throw it at a creature within 30 feet, making a ranged attack with a +12 modifier. If it hits, the target takes a –10-foot circumstance penalty to its Speeds for 1 round and must make a DC 18 fortitude save. If the skinslough critically hits, the target gets a result one degree of success worse than the outcome of its Fortitude save.

Effect: Skin Net


Critical Success As success, and the creature automatically succeeds at saving th

Sloughing Sickness

This horrifying disease can make a target's skin slough away.

Saving Throw DC 18 fortitude

Stage 1 carrier with no ill effect (1 hour)

Stage 2 (2d4+4)[void] damage and Clumsy 1 (1 day)

Stage 3 (4d4+4)[void] damage, clumsy 1, and Stupefied 1 (1 day).