Skulltaker

Level 18
Creature· undeadUncommonHugeRemaster
AC
42
HP
300
Speed
30 ft.
Perception
+33
Fort
+31
Ref
+33
Will
+35
Immunities cold, death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances piercing 15, slashing 15
Languages necril
Senses darkvision, truesight 60 ft.
Skills intimidation +35, acrobatics +34, stealth +32, religion +30
Other Speeds fly 60 ft.
Recall Knowledge DC 40 (religion)

Attacks

Melee Jaws +35 (deadly-2d12, magical, reach 10 ft., unarmed), Damage 3d10+14 piercing plus 3d6 void
Melee Claw +35 (agile, deadly-2d12, magical, reach 15 ft., unarmed), Damage 3d6+14 slashing plus 3d6 void
Melee Bone Javelin +33 (magical, thrown 100 ft.), Damage 3d8+6 piercing plus 3d6 void

Abilities

Skeletal Loreinteraction

A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltaker's home region).

The skulltaker can use Skeletal Lore as the primary skill check for the Collective Memories ritual, and it can cast collective

Constant Spellsinteraction
+1 Status to All Saves vs. Vitality
Shard Storm

10 feet.

A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm deals 4d6 slashing 4d6 void to the creature, with a DC 40 reflex save.

If the creature has resistance or immunity to void damage, or an effect that protects it against death effects, or an effect that protects it against the doomed or drained condition, the creature must first succeed at a DC 40 will save or have all such benefits suppressed for 1 minute.

Void Healing
Bonetaker

Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm.

The creature must succeed at a DC 40 will save or rise as a Skeletal Champion in . These skeletal champions are controlled by the skulltaker.

Splintered Ground

The skulltaker causes splintered bones to erupt from all solid surfaces in a 100-foot area, except for surfaces of worked stone. A creature moving through the bones takes 10[piercing,10[void]|options:area-damage] for every 5 feet of movement.

The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a DC 40 reflex save or take a –10-foot circumstance penalty to all Speeds for 10 minutes, or a –15-foot circumstance penalty for 24 hours on a criti

Vitality Drain

When a skulltaker hits with a melee Strike, the target must succeed at a DC 40 fortitude save or become Drained 2 and Doomed 1.

Swirling down from misty peaks and through howling mountain passes like an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation of the delirium and agony experienced by doomed climbers and lost trailblazers just before they met their end. In some places, a skulltaker is also known as a saxra.