Sludgespine Killer

Level -1
Creature· chaoticUncommonMediumLegacy
AC
14
HP
8
Speed
25 ft.
Perception
+5
Fort
+6
Ref
+5
Will
+5
Languages common, kholo
Skills athletics +5, intimidation +4, stealth +4, thievery +4
Recall Knowledge DC 15 (society)

Attacks

Melee Jaws +6 (unarmed), Damage 1d6 piercing
Melee Sap +6 (agile, nonlethal), Damage 1d6 bludgeoning
Melee Bola +5 (nonlethal, ranged-trip, thrown), Damage 1d6 bludgeoning

Abilities

Weeping Wounds

The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 14 reflex save or take 1[acid] damage (2[acid] damage on a critical failure).

Pack Attack

A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.

Stealthy Abduction

When a Sludgespine killer successfully Grapples a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grabbed, the creature can't use actions with the auditory trait or cast spells with a verbal component.