Smoke Creeper

Level 6
Creature· airLargeRemaster
AC
24
HP
80
Speed
0 ft.
Perception
+14
Fort
+13
Ref
+17
Will
+11
Immunities bleed, paralyzed, poison, precision, sleep
Resistances fire 5
Languages sussuran
Senses darkvision
Skills acrobatics +15, stealth +15
Other Speeds fly 40 ft.
Recall Knowledge DC 22 (nature)

Attacks

Melee Smoke Mandibles +17 (agile, finesse), Damage 1d6 poison plus 2d8+3 piercing

Abilities

Smoke Visioninteraction

The smoke creeper ignores the Concealed condition from smoke.

Smoke Form

The smoke creeper can move through the spaces of other creatures but can't end its movement in the same space.

Choking Swoop◆◆◆

The smoke creeper Flies up to its Speed, moving through the spaces of other creatures and leaving traces of itself behind. Each breathing creature it passes through must attempt a DC 23 fortitude save. On a failure, the creature inhales part of the elemental and is Immobilized for 1 minute by the pain of the smoke rasping in its throat and lungs. A creature can attempt to end this condition by spending an action coughing and succeeding at a DC 23 fortitude save.

Painful Exhalations◆◆

Requirements At least one creature within 40 feet is Immobilized from the smoke creeper's Choking Swoop


Effect The smoke creeper flaps its wings, violently drawing the lingering smoke free from all creatures immobilized from its Choking Swoop within 40 feet. Each target must attempt a DC 23 fortitude save. On a failure, the creature is Enfeebled 1 for 1 minute and Sickened 1 (Enfeebled 2 and Sickened 2 on a critical failure). Regardless of the result, the creature is no longer immobilized

Smoke creepers shift and modify their appearance as they float through the Plane of Air, but they prefer to take on a vaguely insectile form with wings trailing choking fumes and glowing red eyes.


Some elementals embody aspects of air, such as smoke, lightning, and fog.