Snapdrake
Level 8Attacks
Abilities
30 feet.
A creature that enters the emanation must attempt a DC 25 will save. On a failure, the target is Fascinated by the snapdrake and must use at least 1 action on its next turn to Stride closer to the snapdrake. On a success, the target is immune to the snapdrake's alluring scent for 1 hour.
Tail scythe only
The snapdrake ignores difficult terrain and greater difficult terrain from plants and fungi.
Saving Throw DC 25 fortitude;
Maximum Duration 8 rounds
Stage 1 1d6 poison damage plus Dazzled 1 (1 round)
Stage 2 1d6 poison damage plus dazzled 1 and Sickened 1 (2 rounds)
Stage 3 2d6 poison damage plus Confused and sickened 1 (2 rounds)
Frequency 3 times per day
Effect The snapdrake moves up to twice its Speed.
The snapdrake breathes a blast of pollen in a 40-foot area. Creatures caught in the blast must succeed at a DC 25 reflex save or be exposed to snapdrake pollen.
The snapdrake can't use Spray Pollen again for .
Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.