Snapdrake

Level 8
Creature· elementalLargeRemaster
AC
26
HP
144
Speed
20 ft.
Perception
+16
Fort
+16
Ref
+11
Will
+19
Immunities bleed, paralyzed, poison, sleep
Weaknesses axe-vulnerability 10, fire 10
Languages arboreal, common, muan
Skills performance +16, acrobatics +15, athletics +14
Other Speeds fly 50 ft.
Recall Knowledge DC 24 (nature)

Attacks

Melee Fangs +14, Damage 2d12+4 piercing
Melee Tail Scythe +16 (deadly-d10, finesse, reach 10 ft.), Damage 2d10+6 slashing

Abilities

Alluring Scent

30 feet.

A creature that enters the emanation must attempt a DC 25 will save. On a failure, the target is Fascinated by the snapdrake and must use at least 1 action on its next turn to Stride closer to the snapdrake. On a success, the target is immune to the snapdrake's alluring scent for 1 hour.

Attack of Opportunity

Tail scythe only


Greater Forest Passage

The snapdrake ignores difficult terrain and greater difficult terrain from plants and fungi.

Snapdrake Pollen

Saving Throw DC 25 fortitude;

Maximum Duration 8 rounds

Stage 1 1d6 poison damage plus Dazzled 1 (1 round)

Stage 2 1d6 poison damage plus dazzled 1 and Sickened 1 (2 rounds)

Stage 3 2d6 poison damage plus Confused and sickened 1 (2 rounds)

Speed Surge

Frequency 3 times per day


Effect The snapdrake moves up to twice its Speed.

Spray Pollen◆◆

The snapdrake breathes a blast of pollen in a 40-foot area. Creatures caught in the blast must succeed at a DC 25 reflex save or be exposed to snapdrake pollen.

The snapdrake can't use Spray Pollen again for .

Grab

Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.