Sodden Sentinel
Level 11Creature· evilRareMediumLegacy
AC
28
HP
320
Speed
25 ft.
Perception
+15
Fort
+24
Ref
+14
Will
+19
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Weaknesses vitality 15, slashing 15
Senses darkvision
Skills athletics +26
Recall Knowledge DC 33 (religion)
Attacks
Melee Fist +24 (unarmed), Damage 2d12+16 bludgeoning
Abilities
Slowinteraction
A sodden sentinel is permanently Slowed 1 and can't use reactions.
Tainted Guts
When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot area (DC 30 reflex save). A creature that fails this save is also Blinded for (1 minute on a critical failure).
Void Healing
Pummel the Fallen
A sodden sentinel's fist Strike deals an additional 2d6 damage to Prone creatures.
Seawater Retch◆◆
The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot area. Each living creature in the area takes 6d10 void damage (DC 30 reflex save). It can't use Seawater Retch again for .
Improved Knockdown