Sodden Sentinel

Level 11
Creature· evilRareMediumLegacy
AC
28
HP
320
Speed
25 ft.
Perception
+15
Fort
+24
Ref
+14
Will
+19
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Weaknesses vitality 15, slashing 15
Senses darkvision
Skills athletics +26
Recall Knowledge DC 33 (religion)

Attacks

Melee Fist +24 (unarmed), Damage 2d12+16 bludgeoning

Abilities

Slowinteraction

A sodden sentinel is permanently Slowed 1 and can't use reactions.

Tainted Guts

When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot area (DC 30 reflex save). A creature that fails this save is also Blinded for (1 minute on a critical failure).

Void Healing
Pummel the Fallen

A sodden sentinel's fist Strike deals an additional 2d6 damage to Prone creatures.

Seawater Retch◆◆

The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot area. Each living creature in the area takes 6d10 void damage (DC 30 reflex save). It can't use Seawater Retch again for .

Improved Knockdown