Soggy Zombie Hulk

Level 5
Creature· mindlessUncommonHugeRemaster
AC
19
HP
140
Speed
25 ft.
Perception
+7
Fort
+14
Ref
+8
Will
+10
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +16
Recall Knowledge DC 22 (religion)

Attacks

Melee Hunk of Wet Meat +15 (reach 15 ft.), Damage 2d8+9 bludgeoning
Melee Squelchy Corpse +15 (brutal), Damage 2d6+7 bludgeoning

Abilities

Slowinteraction

A zombie is permanently slowed 1 and can't use reactions.

Void Healing
Corpse Throwing

A soggy zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.

Moldy Meat

A creature hit by the soggy zombie hulk's hunk of wet meat or squelchy corpse Strike must attempt a DC 22 fortitude save, becoming Sickened 1 on a failure (or Sickened 2 on a critical failure). A creature that critically succeeds becomes temporarily immune for 1 hour.

Wide Swing

The zombie hulk makes two hunk of wet meat Strikes against different targets within its reach.

These towering horrors rise from monstrous, gigantic corpses.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.