Solar Glass Golem
Level 11Attacks
Abilities
Harmed by sonic (8d6 untyped, 2d6 untyped from areas or persistent damage); healed by fire (area 2d6 healing HP); slowed by cold
Trigger The glass golem is targeted by a spell
Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an acrobatics check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster.
A glass golem is affected by the Shatter spell as though the golem were an unattended object.
The glass golem holds up its stained-glass frame and angles it downward, causing the image of the sun in the artwork to flash brightly, illuminating a 30-foot area. This blast of light deals 8d6 fire damage to creatures in the area, plus 4d6 vitality additional vitality damage to undead creatures. Each creature in the area must attempt a DC 30 reflex save. If this solar flare overlaps an area of magical darkness, it attempts to counteract the darkness effect ( counteract check).
Critical
Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces-testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely.
Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem's colorful glass construction can elevate the beauty of any chamber by its mere presence.