Somnalu

Level 15
Creature· aberrationUniqueHugeLegacy
AC
37
HP
290
Speed
30 ft.
Perception
+29
Fort
+25
Ref
+25
Will
+29
Immunities acid
Resistances mental 10, poison 15
Weaknesses cold 15
Languages aklo
Senses greater-darkvision, scent 60 ft. (imprecise)
Skills occultism +30, arcana +27, athletics +27, survival +25
Other Speeds burrow 25 ft., climb 25 ft.
Recall Knowledge DC 44 (occultism)

Attacks

Melee Claw +30 (reach 10 ft., unarmed), Damage 3d12+17 slashing
Melee Tail Barbs +30 (agile, reach 20 ft.), Damage 3d8+17 piercing

Abilities

Greater Darkvisioninteraction
Baleful Gaze

Trigger A creature within 100 feet makes a ranged attack or uses an action that has the concentrate trait


Effect Somnalu fixes its central eye upon the triggering creature in an attempt to frighten it, jolting it and disrupting its action. The creature must attempt a DC 36 will save; on a failure, Somnalu disrupts the triggering action and the creature is Frightened 1.

Corrosive Wounds

The acid that coats the skin of Somnalu eats away at a weapon that Strikes it. As long as Digestive Secretions is active on Somnalu, whenever a creature hits Somnalu with a metal or wooden weapon, the creature must succeed at a DC 33 reflex save or else the weapon takes 2d8 acid damage (after dealing damage to Somnalu as normal). Thrown weapons and ammunition take this damage automatically with no saving throw.

Frightful Presence

30 feet. DC 33 will


Sleep Scent (Imprecise) 60 feet

Somnalu can smell creatures that are asleep, as the scent ability.


Acid Spew◆◆

Somnalu jets acid from its skin, dousing all creatures in a 60-foot area. Each creature in this area takes 10d8 acid damage (DC 33 reflex save). It can't use this ability again for .

Caustic Trench◆◆◆

Somnalu Burrows three times. It digs a trench along its path, filling the trench with acid pumped from its skin. The trench is hazardous terrain, and any creature that moves into it takes 4d6 persistent acid damage. While Burrowing, if Somnalu would move through a space occupied by another creature, that creature must attempt a DC 36 reflex save to avoid falling into the trench and taking the acid damage. The acid remains for 1 minute.

Digestive Secretions

Somnalu secretes acid for 1 round. Whenever it makes a melee Strike, it deals an additional (2d8 splash)[acid]. Like most splash damage, this damage applies to the target and adjacent creatures and applies even on a failure, though not on a critical failure.

Drain Nutrients◆◆

Somnalu targets a creature with a claw Strike. On a success, Somnalu drains the creature's life through its skin. The creature must succeed at a DC 36 fortitude save or become Drained 2 (Drained 1 on a success, no effect on a critical success). Somnalu gains temporary Hit Points equal to the amount of Hit Points the creature loses from this Strike.

Vent Fumes◆◆◆

Somnalu blasts poison gas in a 30-foot area. The gas lingers for 1 round, and all creatures that begin their turn in the gas or enter the gas take 4d8 poison damage (DC 36 fortitude save). Any creature in the gas is Concealed, and other creatures are concealed to all creatures in the gas. However, Somnalu can see through this concealment.

Improved Grab

With its lithe, sinuous body and a flexible, twisting spine, Somnalu bears a resemblance to a giant lizard, save for its striking visage. Spiny frills run down the creature's mottled black back, interlaced with dull red stripes that streak from head to tail. Its two sets of forelimbs are bound to each other by small webs of skin. Its distinctive face lacks any visible mouth, nose, or ears, instead possessing only a huge red eye surrounded by six smaller, secondary eyes.