Soniphak

Level 9
Creature· beastHugeRemaster
AC
27
HP
180
Speed
20 ft.
Perception
+21
Fort
+21
Ref
+21
Will
+15
Immunities visual
Resistances sonic 10
Languages draconic
Senses echolocation 120 ft.
Skills athletics +20, acrobatics +19, survival +17
Other Speeds fly 50 ft.
Recall Knowledge DC 26 (nature)

Attacks

Melee Jaws +19 (reach 15 ft., unarmed), Damage 3d8+9 piercing
Melee Claw +19 (agile, unarmed), Damage 3d6+9 slashing
Melee Screech +19 (sonic), Damage 6d6 sonic

Abilities

Sensitive Echolocationinteraction

The soniphak can use its hearing as a precise sense with the listed range. If the soniphak takes sonic damage beyond its resistance, its senses are overloaded and all creatures are Concealed from it for 1 round.

Snatchinteraction

The soniphak can Fly at half Speed with a creature Grabbed or Restrained in its claws, carrying that creature along with it.

Aftershock

Whenever a soniphak hits with a screech Strike, feedback deals each creature the soniphak has Grabbed or Restrained 1d6 sonic damage.

Disruptive Screech

Trigger A creature within 30 feet of the soniphak uses an auditory action


Effect The soniphak makes a screech Strike against the triggering creature. This disrupts a triggering concentrate action if the Strike is a critical hit.

Shattering Scream◆◆

The soniphak can focus its screech at a stone or rock surface within 60 feet to create an explosion in a 15-foot area from the point of impact. Creatures in the area take 5d6 piercing damage (DC 28 reflex save), and the area becomes difficult terrain due to fragments of loose stone.

Dischorans are a group of predators who hunt via focused sound. Though they possess protuberances that resemble eyes, these are actually auditory sensory organs that can pick up even the slightest sound and are used to locate prey with pinpoint accuracy.

Only a few types of dischorans have been identified, but they all share unifying features: front-facing pseudo-eyes, deceptive speed, and ravenous hunger. Their sensitivity to noise combined with their ability to weaponize sound are likely the primary reasons dischorans spend most of their time alone.


Often mistaken for drakes, soniphaks glide above rocky or barren ground, picking out prey with their hearing. A hunting soniphak disables its targets with concentrated bursts of sound before snatching them up and feasting on the move. Despite being able to speak, soniphaks are no more social than other dischorans, generally responding to even the quietest attempts at communication with destructive shouting.