Sootsoldiers
Level 10Abilities
When the sootsoldiers are reduced by an HP Threshold or are reduced to 0 HP, the destroyed soldiers crumble to a cloud of ash-laden smoke in 20-foot area centered on the sootsoldiers. All creatures within the cloud are Concealed, and all creatures outside it are concealed to those inside. The smoke lasts for 1 minute or until dispersed by a strong wind.
1 to 3
Frequency once per round
Effect The sootsoldiers reach to constrain each enemy within 5 feet in their fiery clutches (DC 26 reflex save). The damage and additional effects depend on the number of actions.
1 2d8 fire damage
2 (3d8+7)[fire] damage plus Grabbed
3 (4d8+7)[fire] damage plus grabbed
The sootsoldiers reignite and rush across the battlefield, Forming Up and Striding twice. At the end of this movement, a wave of flame and heat pours off the sootsoldiers, dealing 4d8 fire damage to other creatures in a 10-foot area, with a DC 29 reflex save. A creature that critically fails its save is also knocked Prone.
Sootsoldiers ignore the Concealed condition from smoke.
Whenever the sootsoldiers Stride, they first Form Up as a free action to condense into a 20-foot-by-20- foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any of the sootsoldiers' squares enters difficult terrain, the extra movement cost applies to the whole troop.
Powerful deities and warlords strive for dominance over the Plane of Fire and the rest of the Inner Sphere in order to prove fire's supremacy. Armies of flaming soldiers go to war against each other on battlefields of smoke and smoldering char, all unable to bring their full power to bear. Ymeri, the vicious and victorious Queen of the Inferno, commands legions of sootsoldiers: elementals capable of battling the armies of her foes and, even when destroyed, rising from the ashes of the Eternal Furnace, scorched and triumphant.