Sorvuth-Ka

Level 24
Creature· beastUniqueGargantuanRemaster
AC
52
HP
550
Speed
60 ft.
Perception
+42
Fort
+42
Ref
+38
Will
+36
Immunities clumsy, disease, drained, enfeebled, mental, paralyzed, petrified, poison, polymorph, stupefied, visual
Languages aklo
Senses darkvision
Skills acrobatics +45, athletics +45, survival +45, intimidation +41
Recall Knowledge DC 58 (nature)

Attacks

Melee Claw +44 (agile, finesse, reach 15 ft.), Damage 4d8+27 slashing
Melee Crystallized Blood +44 (propulsive), Damage 5d6+21 slashing

Abilities

Slumbering Armageddoninteraction

Sorvuth-ka's slumber accelerates erosion and weathering, timed to always break at the point of maximum harm via rockslides, sinkholes, treefalls, and other collapses.


Spawn of Rovagug can sleep for centuries in a regenerative hibernation. While slumbering, a Spawn doesn't need to eat, drink, or even breathe, and its resistances double in value. It can't be located by detection, revelation, or scrying effects, and for any saving throw, it uses the outcome one degree of success better than t

Absolute Regeneration

Sorvuth-ka's regeneration can be deactivated by slaying it with a weapon made from the bones of Chemnosit, Kothogaz, Ulunat, Volnagur, and Xotani.


This functions as regeneration, though it requires very specific actions to be deactivated. A Spawn of Rovagug's regeneration is powerful enough to revive it even if slain by a death effect. If the Spawn fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 Hit Point. A Spawn can still be banished

Adaptive Defenses

When injured, Sorvuth-ka's body adapts to ensure that the triggering insult can't harm it again. Immediately after it takes damage, it becomes immune to that type of damage. It can become immune to three different types of damage in this way, with newer immunities replacing older ones.

Bleed Destruction

Trigger Sorvuth-ka takes physical damage


Effect Amber blood spurts from Sorvuth-ka's wound, creating a blood pool in a square adjacent to Sorvuth-ka. The blood remains in the area until removed or it dries, which typically takes 1 day.

Frightful Presence

300 feet. DC 45 will


Reactive

Sorvuth-ka gains 3 reactions each round. It can still use only one reaction per trigger.

Reactive Strike
Amber Strikes

Requirements Sorvuth-ka's previous action was a successful Strike against the target


Effect After landing a Strike, Sorvuth-ka commands it blood to continue the assault, choosing one of the three following options: Crystallize, Inject, or Splash. If the previous attack was a critical hit, Amber Strikes is a free action.

  • Crystallize Sorvuth-ka's blood flows around the target's limbs before hardening. The creature must succeed at a DC 48 reflex save or become Immobilized and Off-Guard un
Detonate Blood◆◆

Requirements A pool of Sorvuth-ka's blood is within 500 feet


Effect Sorvuth-ka's blood detonates into crystalline amber flechettes. Every creature either in the required blood pool's square or in a 10-foot emanation of that pool other than Sorvuth-ka takes 20d8 piercing damage (DC 48 reflex save). On a critical failure, any resistances to physical damage the creature has are reduced by 10 for 1 minute.

Rough Rampage

Requirements Sorvuth-ka has at least one creature Grabbed or Restrained


Effect Sorvuth-ka Strides, dragging any creatures it's grabbed or restrained along with it. Each grabbed or restrained creature takes 11d6 bludgeoning damage (DC 48 fortitude save). On a failure, the creature is also Clumsy 2 (or Clumsy 3 on a critical failure) until it Escapes.

Improved Grab

Sorvuth-ka is the youngest of Rovagug's spawn. It has never been seen eating; lacking the ravenous hunger observed in the other Spawn, it seems to destroy simply for the pleasure of it, approaching each of its attacks with novel, inventive cruelty. Sorvuth-ka might pause while destroying a town to give the populace just enough time to flee, only for them to realize in despair that their only route of escape is a mountain pass that Sorvuth-ka has already collapsed. However, the creature grows bored easily, swiftly dispatching prey with bladed limbs if its games stop going to plan or take too long to come to fruition.

Curiously, despite Sorvuth-ka's regenerative abilities—powerful even for a Spawn and capable of rendering it resistant to attacks that have injured it—it has several wounds that refuse to heal, most notably a great gash across its face. Some scholars theorize that these wounds are some cruel design of Rovagug, the better to allow access to the amber blood that is Sorvuth-ka's primary instrument of destruction. Others take it as proof of the existence of a weapon capable of ending the threat of the Spawn of Rovagug once and for all.


Though the destroyer god Rovagug lies trapped in the core of the planet like a fly trapped in amber, imprisoned since the Age of Creation by a coalition of deities, his cage has weakened with the passing of time, allowing his influence to seep forth and take form as living calamities known as the Spawn of Rovagug. These massive creatures have plagued Golarion for eons, their rampages responsible for shattered mountains, blasted deserts, and oceans that now fill craters in the earth, and their regenerative abilities ensure they're an eternal threat, never fully killed. That these creatures of utter destruction hold such a inextinguishable grip on life is a paradox scholars struggle to resolve. Some believe that each Spawn possesses the smallest fragment of their divine parent's blessings; others posit that their immortality comes from the destruction they cause, gaining an eternal future for every one stolen from their victims.

Accounts of the Spawns' attacks throughout history have an odd through line: each attack is followed by a notable, if brief, golden age for the region. While most attribute this to the cooperation required to fend off or at the very least survive a Spawn's depredations, some see this is a twisted sign that the creatures are bringers of "true" peace. These believers often lead cults intent on calling forth or reviving any recently slain Spawn.

Though many of the Spawn haven't been seen in years, the death of the god Gorum—one of the original architects of the Dead Vault—has weakened the seal once more, sending a ripple of Rovagug's will throughout Golarion. As if in answer, many of his Spawn have begun to reemerge, alarming Golarion's leaders, scholars, and warriors. After all, if a single Spawn is a generation-defining disaster, requiring the sacrifice of armies merely to minimize the damage it can cause, what unimaginable destruction would occur if all of them were to awaken at once?