Sovereign Dragon (Young)

Level 11
Creature· dragonLargeRemaster
AC
31
HP
195
Speed
40 ft.
Perception
+22
Fort
+22
Ref
+18
Will
+24
Immunities paralyzed, sleep
Resistances mental 10
Weaknesses cold-iron 10
Languages common, diabolic, draconic, empyrean
Senses darkvision, scent 60 ft. (imprecise)
Skills diplomacy +25, intimidation +23, athletics +22, deception +21, society +20, survival +20, acrobatics +18, occultism +18, stealth +18
Other Speeds fly 120 ft.
Recall Knowledge DC 28 (arcana)

Attacks

Melee Jaws +24 (magical, reach 10 ft.), Damage 2d8+13 piercing plus 1d6 mental
Melee Claw +24 (agile, magical), Damage 2d6+13 bludgeoning
Melee Tail +22 (magical, reach 15 ft.), Damage 2d10+13 bludgeoning

Abilities

Sanctified Sightinteraction

The dragon can automatically detect if a creature, effect, or item is sanctified, and whether it's holy or unholy.

+1 Status to All Saves vs. Magic
Frightful Presence

90 feet. DC 28 will


Violent Retort

Trigger A creature within the sovereign dragon's reach critically hits the dragon


Effect The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.

Change Shape

The dragon takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning).


Coiling Frenzy◆◆

The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon can attempt to Grab the target with that limb as a free action. The dragon can have up to three creatures Grabbed or Restrained at a time; one in each of their front claws, and a third with their tail.

Constrict

(2d8+7)[bludgeoning], DC 26 fortitude


Draconic Momentum

The dragon recharges Sovereign's Rebuke whenever they score a critical hit with a Strike.

Gleaming Armor

Frequency once per hour


Effect The dragon's armor glows with a golden light. The dragon gains a +2 status bonus to AC and resistance 10 to acid, cold, electricity, fire, and sonic damage. Each enemy in a 20-foot emanation must succeed at a DC 30 fortitude save or be Dazzled. All these effects last until the end of the dragon's next turn.

Sovereign's Rebuke◆◆

The dragon unleashes a roar charged with psychic energy, dealing 12d6 mental damage in a 30-foot cone (DC 30 will save). The dragon can't use Sovereign's Rebuke again for .

There were supposedly dragons of pure elemental earth, once. These were imperial dragons who, like their other elemental counterparts, came to the Universe, lived, and died, their bodies becoming part of the continent. As fire became lava, wood became forests, water the seas, lakes, and rivers, and metal the veins of precious minerals, so earth became the land, the stone, the mountains. By way of logic, if there exist such environments and entities today, then earth dragons must exist too. Or have existed, once upon a primeval time.

And yet among the imperial dragons today there are only sovereign dragons, who leave serpentine skeletons behind upon death in place of rock, stone, or land. The dragons' innate spellcasting, weakness to unheated iron, and other traits highly suggest that they're associated with elemental earth. The rest of their powers have little to no such association, instead centered on the mysteries of the metaphysical spirit and mind.

There's no clear explanation for why sovereign dragons are the way they are today. Some guess it might have been a deal to fulfill personal ambition, to go from those tasked with selecting rulers to becoming the rulers themselves. Others wonder if the lands of Tian Xia were corrupted in the past, and the earth dragons walked away from their elemental natures to save themselves. Perhaps they too became empyreal dragons, but then returned to the lands of mortals when no suitable ruler rose to the throne.