Sparking Plague Zombie

Level 5
Creature· mindlessRareMediumRemaster
AC
19
HP
78
Speed
25 ft.
Perception
+9
Fort
+12
Ref
+8
Will
+9
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses vitality 10, slashing 10, electricity 10
Senses darkvision
Skills athletics +15
Recall Knowledge DC 25 (religion)

Attacks

Melee Fist +13 (unarmed), Damage 2d6+6 bludgeoning
Melee Jaws +13 (unarmed), Damage 2d12+6 piercing

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Short Circuit

The sparking zombie's broken implanted tech crackles with electricity. A creature that hits the zombie with an unarmed Strike takes 5[electricity] damage.

Void Healing
Zombie Rot

An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease

Saving Throw DC 22 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 1d6 void damage (1 day)

Stage 3 1d6 void damage (1 day)

Stage 4 1d6 void damage (1 day)

Stage 5 dead, rising as a plague zombie immediately.

Grab

Plague zombies are infested with horrible contagions.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.