Spawn of Jeharlu

Level 22
Creature· fiendRareGargantuanRemaster
AC
46
HP
540
Speed
20 ft.
Perception
+40
Fort
+34
Ref
+38
Will
+40
Immunities disease, paralyzed, poison
Weaknesses cold-iron 20, holy 20
Languages chthonian
Senses greater-darkvision, truesight 60 ft.
Skills athletics +43, religion +42, nature +40, acrobatics +36
Other Speeds fly 40 ft.
Recall Knowledge DC 49 (nature, religion)

Attacks

Melee Tentacle +39 (forceful, magical, reach 20 ft., unarmed, unholy, versatile-p), Damage 4d12+19 bludgeoning

Abilities

Scent Purityinteraction

A spawn of Jeharlu can detect holy creatures with scent as a precise sense to 120 feet.

All-Around Vision
Grasping Strands

Trigger A creature within 60 feet of the spawn of Jeharlu uses a move action or leaves a square during a move action it's using


Effect A flurry of tendrils whips out, allowing the spawn of Jeharlu to attempt an Athletics check to Grapple the triggering creature. The spawn can Pull the creature if it remains grabbed on its next turn.

Hallucinatory Spores

60 feet. The spawn is surrounded by spores that manipulate the thoughts of those exposed. When a creature ends its turn in the aura and isn't holding its breath, it must attempt a DC 42 will save. If it fails, it becomes Confused until the end of its next turn (or for 1 minute on a critical failure).

Drain Soul

The spawn extends feeding stalks to drain the spirit and life from an adjacent Restrained or helpless creature. The target takes 10d6 spirit damage and must attempt a DC 45 will save. If the damage from Drain Soul reduces a creature to 0 Hit Points, that creature dies instantly.


Critical Success The target takes no damage.

Success The target takes half damage and becomes Drained 1.

Failure The target takes full damage and is Drained 2. If it was already drained, its drained condition v

Pull

30 feet.

Improved Grab

Spawns of Jeharlu typically drift in the skies above the realm of Jeharlu, content to enjoy blasphemous and horrific dreams and fancies while they watch the fungal world below for intruders. It isn't that far off the mark to equate a spawn of Jeharlu to a white blood cell, except in this case the body they defend is Jeharlu. Encountered beyond this realm, a spawn's role reverses—now they play the part of infective agents, seeking to spread corruption through soil, vegetation, and fleshy life wherever they go.

From Jeharlu Spores Treerazer uses Jeharlu Spores as his opening gambit against Kyonin in an attempt to spread fungal blights in a sudden and explosive manner. Those same spores, left to germinate in the Outer Rifts, instead develop into spawns of Jeharlu.