Spellscar Sky Marauder
Level 5Attacks
Abilities
The marauder's skin is covered with necrotic boils that burst when struck. Whenever a creature deals slashing or piercing damage to the marauder, each creature within 5 feet takes 2d6 acid damage (DC 22 reflex). On a critically failed save, a creature also takes 1d4 persistent acid damage.
Trigger The marauder takes damage from a Strike or spell effect
Effect The marauder's protective runic tattoos glow, granting them resistance 5 to one damage type dealt by the triggering attack.
This resistance applies against the triggering effect and lasts for 1 minute or until the marauder uses this ability again, whichever comes first. If the triggering effect deals multiple damage types, the marauder chooses which type to resist.
Effect: Runic Resistance
A creature can't remove the fatigued condition while infected
Saving Throw DC 22 fortitude
Onset 1 day
Stage 1 Fatigued and Stupefied 1 (1 day)
Stage 2 fatigued and Stupefied 2 (1 day)
Stage 3 fatigued and Stupefied 3 (1 day)
Stage 4 gain immunity to mana fever and become a Mana Wastes mutant
Requirements The maftet is wielding two scimitars
Effect The maftet makes two Strikes against the same target, one with each of their scimitars. The maftet combines the damage of any attacks that hit and applies resistances and weaknesses only once. This counts as one attack when calculating the maftet's multiple attack penalty.
Any non-magical scimitar becomes a +1 striking scimitar while a spellscar sky marauder wields it.
Requirements The marauder is flying at least 10 feet above the target
Effect The marauder Flies up to twice their fly Speed and makes a Paired Strike at the end of the movement. If both Strikes hit, the target is also knocked Prone.