Spinning Juice Fountain
Level 1Hazard (Complex)HazardUniqueMediumLegacy
AC
16
HP
24
Speed
0 ft.
Perception
+0
Fort
+7
Ref
+5
Will
+0
Stealth
+7
Recall Knowledge DC 25 (arcana)
Disable DC 16 athletics to Grapple a tier and halt its momentum, followed by DC 14 crafting or DC 14 thievery (while the tier is grabbed) to disable the pump mechanism through the gap that the previous checks left open. Grappling a tier requires 1 action. Each Crafting or Thievery check to disable a tier is a 2-action activity.
The fountain has three tiers, and fully disabling the fountain requires each tier to be disabled. For each disabled tier, the DC's to Grapple or disable another tier decrease by 2. If the creature critically succeeds at a check to disable a tier, it's immediately disabled, regardless of the number of checks that would otherwise be required due to Challenge Point adjustments.
The enchanted fountain spews large quantities of grape juice as its marble tiers spin with increasing speed, flinging juice in all directions.