Spirit Binder

Level 11
Creature· humanMediumRemaster
AC
28
HP
175
Speed
25 ft.
Perception
+20
Fort
+19
Ref
+19
Will
+24
Languages common, necril, shadowtongue
Senses spiritsense 60 ft. (imprecise)
Skills occultism +22, diplomacy +21, intimidation +21
Recall Knowledge DC 28 (society)

Attacks

Melee Ghost Claw +19 (finesse, magical, spirit, unarmed), Damage 2d10+6 slashing plus 2d6 spirit
Melee Spirit Pitch +19 (magical, spirit), Damage 2d6 spirit plus 3d6 spirit

Abilities

Spiritsenseinteraction

The spirit binder can sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. Since spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells (such as Project Image) or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects.

Haunting Spirits

30 feet. The spirits bound by a spirit binder swirl around, lashing out at their foes. An enemy that enters or starts its turn in the aura must succeed at a DC 27 will save or take 3d6 spirit damage and be Frightened 1 (double damage and Frightened 2 on a critical failure).

Spirit Scrying

The spirit binder's scrying spells can target or detect spirits on other planes as though the spirits were in the Universe.

Succumb to the Void

The spirit binder taps into the more nefarious spirits of the Void, becoming something morbid and cruel. For , their resistance, aura of spirits, Strikes, and spirit spells change their damage type from spirit damage to void damage and replace their spirit trait with the void trait.

Ghosts and other spirits swirl around the spirit binder, creating a constant aura of flickering faces and forms.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.